Explore freely
Choose your own route across a large hex map. Follow rumours, seek old roads, investigate landmarks or simply go where the horizon calls.
Open-world fantasy adventure
The Hidden Territories is a swords-and-sorcery board game of perilous travel, hard choices and living-world consequences. One to four players become wandering heroes in the Kingdom of Westri, crossing ruined roads, haunted forests, ancient cities and strange borderlands where old powers still move beneath the surface.
Choose your own route across a large hex map. Follow rumours, seek old roads, investigate landmarks or simply go where the horizon calls.
Weather, fatigue, terrain, encounters, factions and prior choices alter what happens next. The world remembers what the heroes do.
Play solo, cooperatively or competitively. Pursue shared goals, private ambitions or the greater fate of Westri.
The Kingdom of Westri
Westri stands at the meeting point of old empires, forgotten roads and stranger realms. Its cities cling to trade, law and memory while the wild lands beyond remain full of ruins, rival powers and things that should have stayed buried.
The board is not merely a route between encounters. It is the field on which weather, time, quests, omens, factions and wandering denizens collide.
At the table
Movement, weather, terrain, encounters, quests, reputation and time work together to create stories without requiring a game master.

Cross varied terrain, manage fatigue and supplies, discover hidden places and decide when to press on or turn back.

Branching narrative entries respond to character traits, possessions, knowledge, allegiances and the changing state of the world.

Meet strangers, gain followers, earn rivalries and influence powers competing for Westri's future.
Chronicle of Glatheriel
The present is only the latest layer. Kingdoms rise over the bones of older worlds, and every ruin carries an argument about what happened before.
The earliest remembered peoples shaped the world in mythic time. Their cities, roads and powers survive only as broken geography, inherited fears and relics no later age fully understands.
Great realms spread across Glatheriel, binding distant lands through conquest, learning and trade. Their monuments still define borders long after their names have faded.
Successor kingdoms reclaimed fragments of the old world. New faiths, peoples and rivalries formed around ruins that remained useful, dangerous or sacred.
Conflicts over gates, crossings and powers beyond the ordinary world shattered realms and redrew the political and magical order of Glatheriel.
Westri endures amid the wreckage. Its people inherit roads, grudges, institutions and unfinished wars whose consequences now fall upon the heroes.

The world beyond the board
The Cyclopedia of the World of Glatheriel gathers the geography, histories, cultures, creatures, powers and unanswered questions behind the game. It is intended as both a world reference and a bridge into tabletop role-playing campaigns set beyond Westri.
Explore Glatheriel.comSpecial edition
Development continues through prototype testing, rules refinement, component design and preparation for crowdfunding. The Special Edition is coming soon to Kickstarter. Join the notification list for release news, campaign updates and advance notice when the project goes live.
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