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Meet the Creator
A conversation with designer Tom Termini about the origins of The Hidden Territories.
Crowdfunding preview
A solo and cooperative fantasy adventure board game of hexcrawling, quests, factions and emergent story in the Kingdom of Westri.
Coming first to Kickstarter. Later campaign and late-pledge availability may follow through Gamefound or Indiegogo.
You are adventurers
The Hidden Territories is a rules-complete, system-led fantasy adventure board game for one to four players. You cross a vast hex map, commit Attribute dice to Actions, resolve Encounters and branching entries in the Tome of Twistime, and leave visible consequences behind in the world.
Watch The Hidden Territories
Each image opens the corresponding video on YouTube in a new window.
The game
Travel across Westri, follow rumours, discover Landmarks, confront Denizens, meet named Strangers and become entangled in pressures already moving through the kingdom.
There is no Game Master and no scripted route. Action Cards, committed Attribute dice, 2d6 tables, cards, Conditions and the core components resolve play.
Inside the box
The First Edition prototype demonstrates the scale of the physical game. The Special Edition will refine the presentation, materials and packaging as production specifications are locked.




Core components
The rules, branching adventures, geography and named actors are divided into dedicated references so the table can find what it needs without collapsing the world into a single rulebook.
The executable procedures for Actions, travel, combat, Conditions, recovery and world-state change.
Contained branching adventures keyed to Encounters, Events, Landmarks and the changing state of play.
The spatial reference for Westri: its five hundred map hexes, regions, settlements, Landmarks and points of interest.
Named actors embedded in factions, places and rivalries, each resolved through visible system guidance.
The Kingdom of Westri, the Quest Tracker, seasonal and lunar state, Threat, and other shared campaign surfaces.
Action, Encounter, Event, Rumour and Stranger decks with Attribute dice and physical state markers.
Decades in the making
The Hidden Territories began as a tabletop campaign in the late 1970s. Over decades it evolved through handwritten notes, home-built maps, playtests, prototype boxes, commissioned illustration and repeated redesign into the First Edition shown here.




A world built to explore
Licensed classic fantasy art, newly commissioned illustrations and original work developed across the game’s long history give Glatheriel a varied visual record rather than a single polished veneer.





Designed for long campaigns
The Hidden Territories is not intended to be completed in a weekend. Each expedition uncovers only a fraction of Westri. Locations, quests, Strangers, Encounters, Landmarks, Rumours and Events recombine through visible state and procedural tables.

The game draws upon a home campaign begun in the late 1970s, decades of fantasy gaming, choose-your-own-adventure books, mythology, folklore, sword-and-sorcery fiction and the hard lessons of repeated physical prototyping. The result is an original, GM-less adventure board game in which players choose, the system resolves, and Glatheriel remembers.
Planned campaign structure
Every physical pledge is intended to provide a complete playable game. Higher tiers will emphasize presentation, collectability and additional reference material rather than withholding core gameplay.
Tier I
Complete game. Final contents and price: TBD.
Tier II
Premium presentation and upgraded components. Details: TBD.
Tier III
Limited, numbered and presentation-led. Details: TBD.
Tier IV
Collector package with expanded world-reference material. Details: TBD.
Potential add-ons
These are under production review and are not yet promised campaign rewards.
Cyclopedia of Glatheriel · poster or enlarged map · campaign journal · T-shirt · lapel pin · additional dice · signed bookplate or art print
STL standee files as a possible stretch goal · professionally printed resin standees as a later retail accessory · downloadable campaign material
Digital companion
The core website and backer information will be available independently of stretch funding. More ambitious online capabilities may be unlocked during crowdfunding.
Project updates, errata, downloads, rules clarification, campaign registration and the foundation for recording Adventure Logs.
Shared Campaign Chronicle, expedition tools, interactive Gazetteer, searchable World Atlas and aggregate world-state views.
Road to release
Every hero needs a quest
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